Advanced Micro Devices Inc. The three-year-old library contains more than 3, software routines that focus on specific functions, such as handling audio and video data, according to Margaret Lewis, director of commercial solutions at AMD. This is the first time that AMD has released a proprietary library set and released it as open source.
Since the routines are focused on x86 machines, that means they should work for both AMD-based and Intel-based systems. Multimedia workloads will particularly benefit as they can be extremely power hungry in terms of processing cycles. Moving this code to open source makes it easy for developers. It might also help them win more developer fans — developers who say that their products work on both AMD and Intel, but might perform better on AMD processors.
Skip to content. CDN is produced by. Twitter YouTube Facebook Rss. By Sharon Gaudin. Previous Previous post: Microsoft postpones Mac Office file converters Next Next post: Quebec police arrest 17 suspects in botnet raid.Sourceforge Project. Framewave on developer. Submit a bug. Request a feature.
Copyright and Trademarks Programming Reference html. Programming Reference pdf. Development Guide. Build System: Architecture. Build System: Compiler Flag Setup. Build System: Exception Rules. Derived from the AMD Performance LibraryFramewave is a free and open-source collection of popular image and signal processing routines designed to accelerate application development, debugging, multi-threading and optimization on xclass processor platforms. Framewave revolutionizes the way silicon manufacturers deliver performance and optimization tools to software developers.
Sponsored by AMDthe open-source Framewave project offers developers unparalleled, code-level access to a vast array of arithmetic, signal- and image-processing functions and routines.
Performing Arts Library
Although sponsored by AMD, the Framewave project is very much an open-source venture. For more information, please email the project administrator.
All rights reserved. Copyright and Trademarks. Programming Reference html. How To : Set up the build system. How To : Setup the build system for new platform. About Framewave Derived from the AMD Performance LibraryFramewave is a free and open-source collection of popular image and signal processing routines designed to accelerate application development, debugging, multi-threading and optimization on xclass processor platforms.Intel Integrated Performance Primitives Intel IPP is a multi-threaded software library of functions for multimedia and data processing applications, produced by Intel.
The library supports Intel and compatible processors and is available for LinuxmacOSWindows and Android operating systems. It is available separately or as a part of Intel Parallel Studio. Intel IPP is divided into four major processing groups: Signal with linear array or vector dataImage with 2D arrays for typical color spacesMatrix with n x m arrays for matrix operationsand Cryptography.
Half the entry points are of the matrix type, a third are of the signal type and the remainder are of the image and cryptography types. Intel IPP functions are divided into 4 data types: Data types include 8u 8-bit unsigned8s 8-bit signed16s, 32f bit floating-point64f, etc.
Typically, an application developer works with only one dominant data type for most processing functions, converting between input to processing to output formats at the end points.
AMD Optimizing CPU Libraries (AOCL)
It includes simple arithmetic routines, and more complex functions for applications such as image and signal processing. Framewave is available as and bit static libraries for GCC 4. Relative to Framewave 1. Framewave consists of the following main components: .
Integrated Performance Primitives
Released onAPL 1. From Wikipedia, the free encyclopedia. Framewave Framewave logo. Free and open-source software portal. February 20, Retrieved Archived from the original on January 24, Archived from the original on February 1, September 19, Categories : Advanced Micro Devices products Graphics libraries.
It isalso quite technical question. We can't guarantee the performance benefits of code which was tightly optimized for Intel architecture when it will run on other architecture.
And of course, we do not guaranteethe compatibility of third party processors with Intel architecture. Using generic code is more safe. Such codecannot be used as a foundation of cometitive high-perfomance application because it does not take full advantage of available capabilities of modern CPU not even closedespite all its "safety".
Let us be honest, "generic"performance library makes no sense whatsoever Isit documented somewhere? Yes, IPP does contain optimized code for Intel micro architecture. It means exactly what it is - for Intel microarchitecture, not for others. One note about the "right" DLL.
Not only instruction set is taken into account here. The other features of architecture is also important, like cache features, branch prediction features and so on.
It's the PX code that should be dispatched on all non-Intel processor-based systems. I know you don't provide any support when linking statically and "forcing" a processor type using ippStaticInitCpu, but I would like to know if it's possible to do so while linking dynamically No, there is no way to force cpu-specific code using for DLLs.
Since you have complete control on this DLL you can write your own functions to select the best optimizations W7, T7, A6, PX depending on cpuid or configuration file. You can load them.
Also, you can plug your own implementations. My practice shows that it's not impossible to beat IPP. You will probably need a small script that parses IPP headers and creates all-inclusive header file and export. The resulting library will be a bit bulky around 40MB in my case but you will have a benefit of worrying about just a single file. I prefer to work with DLL rather than with static lib because of better compatibility among other reasons.
Thanks for your help. The point is that I also have size constraints, i. Of course I have to declare and export them but Do you think it will work? Why not? You can even tweak custom DLL to export all possible functions: 1. Alternatively, you can implement and export a function which would allow the user to spesify function's version to be called. One thing I forgot to mention. There are certain limitations on functions to be called inside DLL intialisation routine e.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
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The source code for libflame is hosted on github:. For detailed instructions on how to configure, build, install, and link against libflame, please refer to the libflame reference manual. This manual contains all the information you need to get started with libflame, including installation directions, usage examples, and a complete API reference.
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Sign up. High-performance object-based library for DLA computations. Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. This branch is 68 commits ahead, 17 commits behind flame:master. Pull request Compare. Latest commit. Latest commit 6db Jan 9, You can keep in touch with developers and other users of the project by joining the following mailing list: libflame-discuss Please join and post to this mailing list if you have general questions or feedback regarding libflame.
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Reload to refresh your session. You signed out in another tab or window. Jul 23, Macro enabled TLS. Jul 24, Jan 24, Support out-of-tree builds flame May 24, Dec 19, Initial commit. Mar 18, GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. If nothing happens, download GitHub Desktop and try again.
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After cloning the repository, please run the following python script to retrieve the required dependencies and generate the build files see BUILD. In the release. Simply open the index. This release exposes both "Derived" counters and "Raw Hardware" counters. Derived counters are counters that are computed using a set of raw hardware counters. In previous releases, you had to build GPUPerfAPI with special build flags in order to produce an "Internal" version that exposed the raw hardware counters.
The current CMake build system still allows you to produce an "Internal" build of GPUPerfAPI that also exposes the raw hardware counters, but that is a deprecated build and it is likely to be removed in a future release.
Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. Branch: master. Find file. Sign in Sign up. Go back.
Launching Xcode If nothing happens, download Xcode and try again. Latest commit Fetching latest commit…. Supports both Windows and Linux. Provides derived "public" counters based on raw hardware counters. Provides access to some raw hardware counters.
See Raw Hardware Counters for more information. What's New Version 3. Add per-API static counter generation. Bugs Fixed: Fixed CMake files to respect supported build flags. Fixed crash when DX12 debug layer was enabled. Fixed an issue with loading of shader in GPA Vulkan sample app.